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How to Draw Caricatures:
This series of articles was copied from
Tom Richmond's
Mad Blog. It is my experience that excellent free content of this sort eventually disappears
from the internet, so I keep my own archive of articles that I find particularly good.
The 5 Shapes

Part One: Basic Theory and the Five Shapes
This is the first of a series of articles I will post here on The
MAD Blog about my theories, methods and processes
concerning how to draw caricatures. A lot of this information is part of
what I teach my theme park artists, so it is derived partly from the
approach of doing live, quick-draw caricatures. However all of that can
be applied to more studio orientated caricature work and I have also
added points and concepts directly from the less time-constrained world
of caricature illustration. Therefore this is not instruction for just
the live caricaturist but for any artist interested in caricature for
any purpose.
These kinds of things always start out with a definition, but
“caricature” is a hard thing to pigeonhole into a single sentence. How
can you, when the word encompasses the elegant, minimalist lines of Al
Hirschfeld to the lavish, value and color soaked paintings of Sebastian
Kruger to the graphic, geometrical collages of David
Cowles and everything in between? Despite the wild differences
in style and technique, “caricature” is the tag that is placed on any of
these works of art without hesitation. Obviously there is a connection
beyond a common technique, school or format. So, what are the universal
elements all caricatures have that identify them as caricatures? I would
say there are three essential elements that transcend style and medium
and must be present in a caricature:
- Likeness- If you can’t tell who it is
supposed to be, then it is not successful. All good caricatures
incorporate a good likeness of their subjects.
- Exaggeration- Without some form of
exaggeration, or a departure from the exact representation of the
subject’s features, all you have is a portrait. The level of
exaggeration can vary wildly, but there must be some departure. A
straight portrait is not a caricature.
- Statement- I believe a caricature must
editorialize in some way. The artist must be trying to say something
about the subject. It might be something to do with the situation the
subject is drawn in, it may just be a play on their personality through
expression or body language, it might be a simple as making visual fun
of some aspect of their persona or image. Exaggeration itself can
accomplish this in some cases. The best caricatures say something more
about the subject than that they have a big nose.
By my ‘definition’, a successful caricature therefore looks like
the subject, is exaggerated to varying degrees and also has
something to say about the subject… some sort of editorial
comment. In “live” caricature at a theme park, that third item is often
turned way down or ignored completely, but in the case of caricatures
for illustration, it’s an important part.
Teaching Someone to See
I’ve been working with young caricaturists at theme parks for over
two decades now, and I’ve learned one very important lesson… it’s
impossible to teach someone to draw caricatures. I can teach them to
DRAW… that isn’t so hard. Learning how a face looks and works by
learning anatomy, how expression changes the features, how the angle the
face is at changes the perception of features, how hair grows and falls
about the head… those are things that can be taught. Drawing
caricatures, on the other hand, is a lot more about seeing what makes
the person in front of you unique and personal interpretation than it is
about making good, confident marks on the paper. I can explain to
someone exactly how to draw a circle, but if I place a circle before
them and ask them to draw it and they draw a square… well, that is all
about seeing and not drawing. The ability to see, and after that the
ability to exaggerate what you see for humorous effect in a caricature…
that has to be developed. For most that means a lot of drawing and a lot
of looking.
Have you ever been walking along at the mall or where ever and along
comes somebody with some crazy, incredibly distinct face that maybe
sports a gigantic nose or a Cro-Magnon brow or some other obviously
out-of-the-ordinary features? Caricaturists have a term for that kind of
face… it’s called a “field day”. Think about it for a second… why is
that face so ripe for caricature compared to the next guy’s? Are the
features really that different? If you took a ruler and measured the
size of Mr. Shnozzes’s nose compared to Mr. Normal, the difference would
be minimal. So why is he so easy? Because you are SEEING a difference
based on perception, and that is giving you your springboard for a
caricature. One observation of what makes this person different from
“normal”, and you are off and running. The obvious features are easy
observations… it’s Johnny and Susie Normal or, worse yet, Johnny and
Susie Supermodel that are the challenge. That is where developing an
ability to “see” becomes important. There is no face that defies
caricature, you just sometimes have to dig a little deeper to find the
keys to unlock the more difficult puzzle. In caricature, the old adage
of “practice makes perfect” has never been truer. The ability to see
doesn’t spring up overnight, and I often tell eager young caricaturists
they have about 500 or so bad caricatures in them they have to draw out
first before they start noticing the subtle things that hide inside the
“ordinary” face.
Although I say it’s “impossible” to teach someone to draw
caricatures, it’s not impossible to help them develop their ability to
draw them. There are many ways and techniques to help an artist develop
their ability to see what is in front of them, recognize what makes what
they see unique and then amplify that uniqueness to create a successful
caricature. There are general concepts that apply to the overall
approach of a caricature as well as specific tricks and tips for
individual features and important, main elements that I will be sharing
over the multiple parts of this series of articles.
The Five Shapes
The human face is perceived by many as an incredible complex object.
There are about 52 muscles in the face, depending on your source and
it’s categorization. Age, sex, race, expression (the face is capable of
about 5,000 expressions) weight and environment can all play a role in
the look and perception of a given face. Sounds pretty complex. Not
really. Every building, no matter how complex, starts out with a
foundation and framework. Look at this simple drawing:

Show that drawing to any human being in the world and ask them what
it is. Barring a language barrier, they will tell you it’s “a face”. No
other information needed. In it’s most simple form, the human face is
made up of only five simple shapes:

Place these shapes in their proper relationship, and
you have a human face. It really is that simple. Drawing the shapes
accurately, so they recognizably represent the subject’s features, is
the basis for a good likeness. Beyond that is nothing but details…
things like dimples, wrinkles, eyelashes, cheekbones, etc. They are the
decor to your building… the millwork, furniture and drapery that makes
the place unique and filled with life. Without the strong foundation,
however, it can all come tumbling down.
What does that have to do with caricature? Everything. I mentioned a
single word in the last paragraph that really is the secret to
caricature as a whole no matter what technique or approach you intend to
practice:
RELATIONSHIPS
It’s the manipulation of the RELATIONSHIP of these five simple shapes
that create the foundation for your caricature. In fact, I’d argue that
90% of the entire caricature resides in how you relate these five
simple shapes to one another. It is the foundation upon which the rest
of your building is built, where the real power of exaggeration
is realized. Make it good and almost all the heavy lifting is
done, the rest merely referring to details. What do I mean by
“relationships”? I mean the distances between the five shapes,
their size relative to one another, and the angles
they are at in relationship to the center axis of the face.
Distance. Size. Angle.
In traditional portraiture, the head is divided into “classic
proportions” (we’ll get into that more next time), meaning the
relationship of the features are within a certain, accepted range of
distance to one another, size and angle relative to the face and head
shape. You achieve your likeness in a classic portrait, in it’s most
basic form, by correctly drawing the shapes and then the details of each
feature according to the model in front of you while staying within the
framework of the “classic” proportions. Of course each face varies
minutely here and there, but still you do not stray far from the classic
formula. In a caricature, like a portrait, the likeness is also
achieved by drawing the features as they really look… but you change the
relationship of the features based on your perceptions of the face. The
relationships you change are as I listed before: distance, size and
angle. Look at these VERY simple drawings that demonstrate how you can
change the relationships of the five shapes and create very different
caricatures:

No detail, and all the shapes are basically the same with the
exception of the head shape (again, more on that later… MUCH more) but
all are distinctly different and when the details are added will make
for highly varied caricatures. The difference is the relationships
between the features, and how they have been exaggerated and changed.
Caricature is not about choosing one feature and making it bigger, it’s
about all the features together and how they relate to one another.
Here are some quick studies of the 5 shapes beneath a few caricature
sketches:


The relationships differ in distance, size and angle from one
another. The bigger the differences are from “classic” proportions, the
more exaggerated the caricature. It’s much easier to see the differences
when the details are removed and only the 5 shapes are left. It’s also
much easier to create those differences at
this simple, fundamental level. It’s easy to get caught up in details
when the important information rests beneath the rendering.
How does one determine the “correct” changes to make to a given
person’s feature relationships to make a good caricature of them? Well,
that’s the trick, isn’t it? That is were that pesky “seeing” comes in.
In his book “How to Draw Caricatures“, Lenn Redman
uses a concept called “The Inbetweener” as a basis for almost every
observation. It is basically the classic portraiture relationships used
as a point of reference for making observations. Every caricature begins
with the observations the artist makes about the subject, and how their
particular face is perceived by them. MAD legend Mort
Drucker has been quoted as saying that there is no “one correct
way” to caricature a subject. Any given subject can have several
difference interpretations with respect to the exaggeration of the
relationship of their features… and each may be as successful as the
other. That’s one of the unique things about caricature as an art form.
Portraiture is basically absolute… Your drawing either looks like the
person with the correct features, proportions and relationships, or it
does not. Caricature is subjective to a point. The artists goal is to
draw how they perceive the face, and exaggerate that
perception. The result may be different than how others perceive that
face, but if the three elements we described in our definition are
present it’s still a successful caricature. Hirschfeld used to say he
once drew Jimmy Durante without a nose at all, yet it
was still recognizable as Durante.
That’s not to say that any observation is appropriate… after all you
can’t give someone with a small, button nose a gigantic potato schnozz
and call it “exaggeration”. That’s not exaggeration, it’s DISTORTION.
You can, however, choose NOT to exaggerate the nose’s smallness but
rather find something else to exaggerate. That is the caricaturist’s
task, to find what it is about the subject’s face that makes it unique
and alter those relationships to exaggerate that uniqueness.
Next time We will delve more deeply into the relationships of
features, what to look for and some rules to follow when changing those
relationships that will make the rest of the face fall into place.
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