RPG Gaming
In my deep dark past, I was a heavy role playing gamer. Now... in my defense,
I did live in a crummy third world country, with no television, no malls, and
a tiny "youth center" arcade. Some people played sports, but I am
Scandinavian and the hot Arabian sun burned me to a crisp when I tried to go
outside.
Okay, I think that's enough excuses for my uncool childhood.
As an adult, I haven't enjoyed playing story-telling adventures. This probably
has to do with a diminished quality of Role Playing Gaming peers. My last game
was with a bunch of IT professionals, who were pretty cool, but we talked about
that game for like a year before we actually did it, and I didn't have a very
good time. The more "reliable" role-players weren't big into bathing and hygiene,
so... I didn't really like being around them.
Nonetheless, my RPG background has had a long-standing effect on my personality
and interests. The website probably gives that away. This section covers Role
Playing ideas I have, but will never use. And it serves as a focal point for
me to discuss Role Playing things.
Dungeons & Dragons
I played a lot of D&D as a teenager. I still buy D&D books with the intention
of reading them and possibly playing a game. Typically, I keep a stack of RPG
books in the rest room for reading. However, there are so many D&D books, and
they get updated so often, and I spend so little time in the restroom, that
I haven't been able to get an idea for how the game is played, anymore.
Paranoia
I have fond memories of paranoia. It was excellent comedy, and comprised my
most entertaining Role Playing Gaming experiences. However, I was almost always
the Game Master, so I can't actually claim to have much experience playing
it. My friends, when I was a gamer, weren't generally great Game Masters, so
the role usually fell on me. Which was cool, because I enjoyed being in charge.
Game Mastering / Dungeon Mastering
I almost always did the DMing or GMing in my games growing up. I didn't try
to take charge all the time, but when my friends DMed, things just didn't go
so well. Here are some thoughts I have on being a good DM:
Common Problems: One of the first times I mastered a game,
my players didn't want to go on the dungeon crawl I planned. They wanted to
find a different kind of adventure. Like a moron, I struggled to think of a
spontaneous adventure. I could'nt decide on how big the village was, what was
in the village, who was in the village, or what kind of problems they had.
I was annoyed at my incompetence, so I decided to address my shortcomings.
I took a few evenings and weekends to design a handful of villages, make a
big list of people with short back-stories minor problems, descriptions, rewards,
and some narrative for "spontaneous" adventures.
I was never really unprepared for a side-story, a diversion, or a change-of-plans
ever again.
Flexibility: One of the things that I find really
obnoxious about a GM is a person who REALLY WANTS YOU TO DO SOMETHING. I hate
it when a GM wants you to solve a problem a particular way, or find a particular
treasure. This kind of behaviour takes a lot of freedom away from the players,
and it can easily slow down a gaming section. The worst GM wants you to do
something particular, and won't let you do anything else, but won't tell you
what he wants. I had one crappy gaming session where we spent hours in an empty
room looking for four +1 arrows. Another DM wasted an entire evening trying
to make me fall off a cliff so I could get a magic item.
RPG is about story-telling. It's not about a DM reading from a book.
The
DM is technically supposed to provide a bit of framework and establish rules
over how the story rolls out. The players are the people who are supposed to
be telling the story. Everything else in gaming -- modules, miniatures, dice,
and maps -- are a way of give the
players something to react to.
Spine: One of the worst
things about gaming is the rule weasel. Most GM's don't seem to handle these
guys too well. "But it says right here
in the player's handbook that...". Odds are that you probably don't want to
play with these dorks in the first place, and the right thing to do is kick
them out of the group. If you're not willing to do that, you need to slap them
hard and let them know who's boss. Usually, when I get obnoxious and try to
squeeze a rules weasel out of the group ("oh, you trip on your armored wardog.
He's pissed, and bites
you for 3 HP damage."), they straighten up.
|